- After reading War Preparations , you should now be ready for war
This is just a brief description of the war rules in game. There is also a more detailed War Rules page and War Flow page
- This page is only brief so it will not overwhelm people, if you want to be overwhelmed see the War Rules page in the link above
Winning War[]
- Whoever's Keep's HP reaches Zero first will Lose
- Nation in Orange is always the attacking team
- The Nation in Blue is always the defending team
- If the Time bar reaches the end then the defending team wins
- The mini gauge between the two bars is the Territory Gauge that displays how much Territory a side has captured. (Very Important)
Lowering KEEP HP[]
- The more territory a side captures then the more damage that will be dealt to the enemy keep
- By destroying Obelisks you can lower the opponent's Keep HP
- Killing enemy players will reduce keep HP but deals very little compared to Territory and building damage
- Territory damage is the largest damage dealer to enemy keep;It deals about 70% of the total damage to keep in war
- Territory damage stops increasing at 56%;Do not expand beyond this
- Priority is usually Territory Expansion >Building Damage > Killing Enemies
- If you only kill enemies there is a good chance you will lose the war, do not forget about the other factors
MiniMap[]
About
- Mini Map is found on the Upperleft of the screen
- The Area on the minimap that is bright is your captured Territory
How?
- Territory damage is dealt between intervals;you can increase the damage by increasing the size of the border
- Anything inside of your Territory border will be displayed on your minimap like a radar
How to increase Territory
- You can increase territory by building obelisks or Eclipses
- Obelisks will require Crystals to build
- Obelisk building is important task of the backline
How to tell which Side has more Territory?
- Look at the Territory gauge and compare the difference
Destroyed Obelisks
- If Obelisks with a rippling effect are destroyed then large damage will be dealt to the keep when destroyed
- Therefor Obelisks should be built where it is easier to defend
Summary[]
- Expand Terriority to expand your team's View
- Protect all Allied Obelisks
- Destroy Obelisks
- Avoid being killed