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FantasyEarthZeroChronicles

ChroniclesEdit

The new system under testing for the JP server.

The battle against the 5 forts.

http://www.fezero.jp/update/20110926_chronicles/ Teaser Site

3 CommandersEdit

Commander Shigurusu/Siguror/Siegfried

  • Effect: War against the Gate; Map structure is altered

Commander Hagen/Hagen

  • Effect:War Against the Gate; Damage dealt by arch gate is lowered;Increase damage to arch gate

Major Kuryimu/Kriem

  • Effect:War Against the Gate;Increase damage to arch gate

FortsEdit

Fort
Jehaku Fort
Shaamaen Fort
Seburia Fort
Rakiasu Fort
Matiendo Fort

PolicyEdit

Each nation must pick a policy for attacking forts. The attack policy will depend on which commander is in charge of your nation. In order to change commanders you must have enough Convincement points to do so.

MedalsEdit

Medals function similar as the title system with the exception that titles for defending and attacking exist.

MandatesEdit

Mandates are required to take part in capturing forts. You will receive a mandate after certain conditions are fulfilled

RulesEdit

  • Battle of the Gate; two tries to capture before having to start over at the beginning of phase 2
  • Battle of the Fort; Must win 2 out of 3 to capture; if failed to capture start over at beginning of phase 2
  • Restart from Phase 1 when fort durability is zero
  • NPC at B:6 to tell durability of the fort; Fort durability is 11,000,000; Map is reverted to its original shape when durability reaches 0
  • NPC D:6 can make Chimera Blood (1st time, Alchemy Secrets will be needed)
  • Mobs appear in fort area

Phase 1Edit

Scamble Resources War (Scamble for Resources)Edit

Resources Scramble War

Goal

  • Obtain more crystals than the enemy

Tiebreaker

  • When tied defense is the winner

War amount

  • 20v20

Time of Battle

  • 10 Minutes

New StructuresEdit

ResourcesCrystal

Resources Crystal

  • No mining slowdown
  • Mining cap for all levels is 50
  • If mining when player is holding 50 crystals a +10 crystal bonus will be displayed

RulesEdit

  • Only scaffolds can be built
  • All players are displayed on the minimap
  • Upon killing a player, you gain 50% of that player's crystals
  • Upon dealing a certain amount of damage to a player, you gain 20% of that player's crystals

Other

Resource Transportation Unit Guard(Guard the Carriers!)Edit

Resource Transportion Unit Guard

Goal

  • Destruction of carrier/protection

Win

  • Enemy: destruction of all enemy carriers
  • Defense:Defend all carriers until time is up

War amount

  • 30v30

New StructureEdit

Carrier

Carrier

  • Damage dealt to defending base when destroyed

Rules

  • Fencer building attack is increased
  • Enemy: GoH and scaffolds can only be built; Can only summon wraith
  • Defense: Knights and Chariots can only be summoned

Chariot changes

  • PW recovers in allied area
  • Destruct tackle is disabled
  • 10 people can ride chariot

Other


Phase 2 Part 1Edit

Path depends on commander selected; Phase can only be started when Phase 1 is complete

Note names are in katakana (so I can't translate into direct names so well)

Shigurusuruto Path Edit

Enemy Reconnaissance unit Annihilation war (Eliminate the Enemy)Edit

Enemy Reconnaissance Unit Annihilation War

Goal

  • Annihilate the enemy!

Win

  • Destroy the enemy base

Tiebreaker

  • Side with most hp wins

War amount

  • 20v20

Time Limit

  • 10 Minutes

Rules

  • No changes to summons
  • WW;GoH;AT;Bulwark give no damage to base upon destruction
  • OB and Eclip do not cause terriority damage
  • Damage dealt to base upon death is heavily increased
  • OBs and ATs are already prebuilt on the map

Fog of WarEdit

Fog of War

Enemy Reconnaissance unit Annihilation war (Eliminate the Enemy) must be completed before Fog of War can be started

Goal


  • Eliminate the enemies in the mist!

Win


  • Destroy the enemy base

Tiebreaker

  • Side with most hp wins

War Amount

  • 20v20

Time Limit

  • 10 Minutes

Rules

  • In fog minimap is disabled
  • Building destruction damage is reduced; no terriority damage is dealt OB and Eclip
  • No damage is dealt for AT,WW,GoH,Bulwark destruction
  • No changes to summons
  • Dying in fog will cause large damage to base

Hagen Path Edit

Battle Line of DefenseEdit

Phase 1 must be completed for Battle Line of Defense can be played

Goal

  • Break the enemy lines

Win

  • Destroy the enemy base

TieBreaker

  • Side with more hp is the winner

War Amount

  • 30v30

Time Limit

  • 20 Minutes

New Structures

TransportCrystal

Transport Crystal

  • Cannot be built
  • Changes respawn location
  • Marked as a flag on minimap
Vallation

Vallation

  • Cannot be built
  • 3X bulwark hp

Rules

  • GoH and WW automatically built
  • All summon HP increased
  • Dragons cannot be summoned
  • Final Burst is disabled
  • AT damage is higher
  • Territory damage is increased

Changes

  • Transport Crystal HP lowered

Kuryimuruto Path Edit

War of Replenishing base to ensureEdit

Phase 1 must be completed before this action can take place

War of Replenishing base to Ensure

Goal

  • Protect the supplies

Win

  • Destroy enemy base

Tie breaker

  • Side with most hp wins

War Amount

  • 20v20

Time Limit

  • 10 Minutes

New Structures

Trilith

Trilith

  • Cannon tower from past events
  • cannot be built
  • large damage dealt to base if destroyed

Rules

  • Dragons cannot be summoned
  • OBs,AT,and Eclips will automatically be built
  • OB and Eclip destruction damage is reduced
  • Territory damage increased
  • 2nd and 3rd bar of hp OB and eclip destruction is zero damage to base
  • Death damage to base is greatly lowered

Phase 2 Part 2Edit

War of the GateEdit

War of the Gate

Goal

  • Destroy the enemy base

Win

  • Destory the enemy base

TieBreaker

  • Side with the most hp wins

War Amount

  • 50v50

Time Limit

  • 40 Minutes

New Structures

TransportCrystal

Transport Crystal

  • Same effect in Against Enemy Lines
Vallation

Vallation

  • Same effect in Against enemy lines
ArchWallArchGate

Arch Gate

  • Blocks a player's gate
  • Closing animation deals damage to enemy players;Damage is massive, (MASSIVE)
  • Upon destruction the closing animation is disabled

Rules

  • Dragons and Chimeras not allowed
  • OBs will automatically be built (locations depend on commander)
  • Commander Effects are applied
  • Chariot changes PW restore in allied territory,destruct tackle disabled, and 10 people can ride
  • Normal war rules

War of FortEdit

War of Fort

Aodloc

Goal

  • Capture the Fort!

Win

  • Destroy the enemy base

Tiebreaker

  • defense is the winner

War Amount

  • 50v50

Time Limit

  • 40minutes

New Structures

TransportCrystal


ArchWallArchGate

Arch Gate&Arch Wall

Alter of Dominion

Altar of Dominion

  • Large damage dealt to base if destroyed

Rules

  • Dragons and Chimeras not allowed
  • Normal rules
  • Defense ob is prebuilt
  • WW amount is increased to 2
  • 2 Consecutive wins are needed to capture the fort
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