- B5 slope is main focus
- North and South are areas of great focus
Canyon Type
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Key Points
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B:5 slope is the main focus
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Main battlefield is north and south is a large area for possible expansion
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note[]
Similiar to A-1 but slightly different crystal location
- Attacking side is disadvantaged slightly
- D2 keep; need to focus on both north and south
- C3 south gets total control of south;attacking has somewhat of a control of the river crystals
Bulwark[]
- Possible to block every hill
- Use a small group to block from the cliff from being blocked and build a bulwark after a large group has passed
- The bulwark of main focus is the bulwark at B:5, the goal of the defending team to block B:5 and the attacking to prevent it
Tips[]
- Avoid unfavorable ground,if you are bulwark you may be forced into unfavorable ground in between the canyons
- High ground favors bow scouts and lightning sorcerers, generally difficult for the attackers to reach the cliffs
- However, tends to break root very often trying to barrage the enemies on the ground
Giants[]
- Giants are key to victory here but cliff jumps for giants are generally difficult
- If a path is bulwarked, then a giant is able to shoot around it
- Without giants it is generally difficult to recapture the bulwarked slope
The match is decided from the beginning[]
- If B5 is captured then attacking will have a very difficult time in winning
- Preventing early bulwark construction (attacking)
- Mine quickly very early on (might led to rapid crystal depletion for backline use)
- Blockading the slope might cause crystal depletion for both sides
- Wraith may be needed
- Difficult to chim in this map due to height difficulties.
Keep Location[]
[D:2]
- Build so players can summon from the bottom of the cliff and have simple northern access as well
- Scaffold cannot be built in order to chim from the bottom
- Main battlefield B:5-6 North. Attacking goal is to prevent bulwark from being built at B:5
- South is still an important focus but try not to lose the B:5 slope
- Attacking team is somewhat disadvantaged
[C:3]disadvantageous keep
- gives the defense a better chance defend either side
- Adds the problem of being bulwarked from the south with the E:3 bulwark
- Gives the enemy the height advantage in case having the E:3 route blocked
- Similar to the D2 keep, attacker is at a disadvantage
[D:2] Keep[]
Initial Building
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Final Building
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The two obelisk on lower ground a bit difficult to hit with giants; arrow towers are built to stop the B:5 Bulwark
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Do not expand too far in the south; it may cause the a large burden in trying to defend it
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Construction of First Obelisk
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Main points[]
- Use scaffolds and arrow towers to stop the enemy from building the B:5 bulwark
- If bulwarked, then the C:4 Obelisk will most likely fall first
- Place the C:4 Obelisk in a way that the giant will need to go to lower ground to shoot the other obelisks
Using Bulwarks to block[]
- D:4 bulwark requires one bulwark to block; D:6 slope requires at least 2 bulwarks to block
Gate of Hades Position[]
- D:2 keep has a problem with Gate of Hades position, makes easy prey for a stealth rat to sap
- Build the Gate of Hades near the cliff so miners can keep an eye on it
Ob South least as possible[]
- If B:5 is bulwarked then controlling south will be difficult; enemy northern forces can head south
- Use a small group to defend the obs in the south for best result
- Make sure eclipses are built in the south to see when enemy reinforcements are coming
2-Line construction
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Recommended Build
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Popular use due to filling in area in the back;however, does not take as much terriority as possible
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Takes up as much terriority as possible however puts the obelisk at a higher risk
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Tactics[]
- Focus on the B:5 slope first
- Use a small amount of miners in the beginning;Use the D:3 crystal not the D:2 crystal
- Do to crystal in the chasm be careful of enemies from above
- Spare no person to defend the B:5 slope
- Wraith and Knights can be used early on to push or ensure the B:5 slope
- Priority is north first then south, building south first will led to obelisk being easily crushed
- Push enemy far as F:4 if needed
- Go south after north front is stable
Defending[]
Initial Build
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Final Build
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Expand from E6 to D:6. Obelisk should not fall if properly defended
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Expand further to the northeast; no need to expand far into the south
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- The first two obelisks;the importance of building the first two obelisks; if built incorrectly wil mess up the obelisk
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Red:Reaches to the bulwark
Blue: does not reach
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Bulwark the B:5 slope[]
- Use a eclipse at C:5 in order to ensure that you can build a bulwark at C:3
- Possible to cliff climb over it but, the point is slow down the enemy; so you easily push them back
Stealth Rats in the Southeast[]
- The obelisks in the back are easy for stealth rats to reach and easy to be unnoticed
Ob South sparingly[]
- Unlikely that the bulwark at B:5 will completely stop the enemy
- Only need a few to defend the southern obelisks
- Build eclipses to see enemy movement and reinforcements
Tactics[]
- Focus the B:5 bulwark
- Allows you delay the enemy's obelisks building
- Two ways to respond to enemy movement
- Capture the slope;enemy reinforcements
- Call for help and use knights and giants to push back on enemy arrow towers trying to block the bulwark construction
- After bulwark is built, push in order to stop expansion, will be required to summon rush in order to bypass, try to counter this before hand
F:4 South[]
- If little activity in the south, move north
- E line fighting is not a good idea, try to fight in the G-H area
- Point of south is to defend obs not expand or defeat enemies
Tips[]
D:6 OB Defending[]
- More likely to fall in comparison to being built on the hill but allows for greatest expansion.
B:6 Bulwark[]
Blockade B:5
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Blockade from other view
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- Use the piece of wood as a landmark and move two paces west; or walk towards the grass,
- Build at best you can, to block the enemy but not to allow possible enemies to walk around it
Blocking the B:6 Bulwark[]
- This positioning blocks the bulwark construction and can stop a complete blockade
- However, Arrow Towers and scaffolds are easy to break
- South Arrow Tower creates an imperfect blockade
- Be careful as this can limit your moving space and result in being trapped by the enemy
C:7 Bulwark[]
- Blocks the hill to prevent enemy from coming south easily
- Use the grass as a landmark and move 3 paces left
Giant Jump[]
C:4,D:4,D:7 are possible areas for giant climbing
Chimera[]
- Requires the chimera to climb; slight difficult as it takes time which gives the enemy more time to stop the chimera
Cliff Jump[]
- Pictures of possible climbing points; D:2 cliff a knight can climb
- C:3 Scaffold can be used to climb up the cliff, becomes more easier to climb up